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- ======================================================================
-
- Welcome to Robouldix!
-
- An
-
- Action puzzle game
-
- Brought to you by
-
- -*- The Terminus Team -*-
-
- ======================================================================
-
- DISCLAIMER
-
- This software is provided 'as-is', without warranty of any kind, either
- expressed or implied. In no event will we, the Terminus Team, be liable
- for direct, indirect, incidental or consequential damages or data loss
- resulting from the use or application of this software. The entire risk
- as to the results and performance of this software is assumed by you.
-
- ===
-
- Introduction
-
- This is the demo version of our payware game, which goes by the name of
- Robouldix. If you do like the game and would like the full version,
- please refer to the section "How to register."
-
- We have put in a substantial amount of time in creating this game, and
- have done our best to make it as good as possible. As far as we know
- there is no game based on Boulder Dash that is as advanced as ours.
-
- Some facts about the game:
-
- The game uses 32 colour graphics.
-
- The game senses and adepts to PAL and NTSC.
-
- The screen is updated fifty times per second (or sixty if you are a NTSC
- user)
-
- There are over 500 different objects in the game. Where we use the word
- "object" to refer to almost anything in the game. That is a monster is
- an object, and so is a wall, a diamond, a door, or whatever. A great
- many of these object have several animation frames.
-
- The game contains about 150K graphics and about 150K music data.
-
- ===
-
- Requirements
-
- This game needs at least one megabyte of memory. Other than that it
- should work on all Amiga configurations.
-
- You may start the game from either CLI or Workbench. Or you may just
- unpack the archive to an empty, installed disk and boot from it.
-
- If the game does not start up correctly try to free up more memory for
- it. Memory can be pretty tight on a bog standard one meg machine. If
- nothing else work, put the game on a floppy disk an boot start it, this
- should give more than enough memory.
-
- It is possible to install and run the game from your harddisk.
-
- We have tested it on A500, A600, A1000, A2000, A3000 and A4000 without
- any problems. The various machines we have tested the game on have had
- a wide variety of different add ons. So it ought to work on just about
- any Amiga configuration you may have. If it does not work on your Amiga
- please refer to the section "How to report a bug."
-
-
- ===
-
- How to play the game.
-
- Most likely you have already tried the game, since few read the manual
- first. But here are some explanations of differents things.
-
- First of all lets go over the controls.
-
- The joystick:
-
- Up, down, left and right does what you would expect :-)
-
- The button have a couple of uses:
-
- If you press the button and pull the joystick in a direction one of two
- things will happen.
-
- 1) If the object you "point" Rob (the main character) at is a solid, non
- takeable object, then Rob will try to push the object away from him. If
- the object is pushable, and not to heavy it will be moved. This is also
- the way you operate certain things, such as switches.
-
- 2) If the object is something that Rob may pick up it will disappear.
- And if it is not just a valuable it will appear in Robs inventory.
-
- If you hold down the button without pulling in a direction and arrow
- will start to flash on the scoreboard. It will move about the three
- icons that are located on the left of the scoreboard. If you release
- the button while the arrow is over the first icon you will trigger
- whatever object you have choosen as the "Fast choice" in the inventory
- meny. The same thing happens for the second icon, only that you trigger
- the "Second choice" from the inventory. If you release the button over
- the "i" icon you will enter the inventory.
-
- The keyboard:
-
- M & S
- Displays an option screen for the SFX and music. You may select; "Music
- & SFX" if you want both music and soundeffects. And "Music", "SFX" or
- "Silcence" if you prefer to hear only one type of sounds, or none at
- all.
-
- P
- Pauses until you press your joystick button.
-
- Left shift
- Brings up the inventory menu.
-
- Left alt
- Triggers whatever object you have choosen in the "Fast choice" from the
- inventory
-
- Left Amiga
- Triggers whatever object you have choosen in the "Second choice" from
- the inventory
-
- Esc.
- Brings up an option menu, where you may; "Restart level" which lets you
- start over a level if you are having difficulties. "Visit DOS" which
- pauses the game and returns you to the workbench screen where you may go
- about your business as usual, and once you want to return to the game
- you just click on the close gadget of the window that says "Close to
- play Robouldix." Or you may choose "Exit to intro" which brings you back
- to the intro screen, where you may select another level to play. And
- last but not least, you may choose "Change Level" which enables you to
- skip to any of the six levels that are included in the demo version.
-
- The main object of the game is to collect enough valuables to open the
- exit so that you may proceed to the next level. Only certain valuables
- counts towards the opening of the exit, and certain of these are worth
- more or less exitpoints. The number of exitspoints that you need to
- collect before finish the current level is displayed in the counter left
- of the ":D" on the scoreboard. Certain exits may open or close on other
- occations. And there exists hidden exits which leads to bonus levels.
-
- For each level you have a certain amount of time to collect the
- valuables and get to the exit. The time is displayed to the right of
- the "T:" on the scoreboard. Note that the timer counts at different
- speeds on different levels.
-
- ===
-
- Hints and descriptions about some of the things you will encounter
-
- Since this is in many ways a game of exploration we will not reveal the
- purpose of every object you may encounter. But we will tell you a
- little bit about a few of them...
-
- The different diamonds you find will give different scores and
- exitpoints. The basic blue diamond give five points towards your score
- and decreses the exitpoint counter with one. Diamonds of other colors
- give more or less points.
-
- The switch on level one manipulates the direction of the yellow arrow in
- the wall below the skulls. The arrow in itself is a directional
- doorway.
-
- On level one the exit is obstructed by a box with green bars in it. To
- remove this you need to lure monsters into it. Once two monsters have
- entered the box it will explode.
-
- There are two hidden blue diamonds on the first level. There may be
- more on other levels...
-
- Pushing the right object on level three will give you a shower of
- diamonds.
-
- There is a exit to a secret level on level three. There is another on
- level four.
-
- ===
-
- What is missing in this demo version?
-
- Several features are deliberatly removed from the demo version to
- encourage you to register, and recived the real version. The following
- is a list over extras that may be found in the real version (some
- features might not make it in to the final version.)
-
- The two player option is removed.
-
- You will get save:able highscore. Overall and for each level.
-
- Support for multibutton joysticks and the ability to use the keyboard
- instead of a joystick.
-
- The real version features about 200 levels, many more monsters, weapons,
- treasures, bonuses.
-
- This demo version utilizes about 40 different objects in the game,
- whereas the real version features about 500 objects!
-
- The graphics and sound effects are being redone right now, so they will
- be even better in the final version.
-
- Well, basically you get *lots* of extras if you do register the game.
-
- If there is a sufficent level of interest (read: if we get enough money
- :-) there will be an AGA version, a level editor, and further
- enhancements (that may or may not cost extra.)
-
- ===
-
- How to report a bug.
-
- If you find a fault in the game, then *do* report it to us as quickly as
- possible so that we will be able to fix the error. Try to write down as
- much as possible about how the bug manifested it self and what you did
- to get it to appear. Try to include a description of your system, for
- example what sort of processor you have. And any other information that
- you think might prove beneficial to us when we shall track down the
- error.
-
- If there is a fault while the game starts up or when it tries to load a
- new level startup the game with a "debug" argument, ie "Robouldix Debug"
- (this only works from CLI). You will then get some numbers on the score
- board. Include which number that the last displayed when you report the
- bug.
-
- Finally send all that information to us using one of the options from
- the "How to get in touch with the authors" section.
-
- ===
-
- How to register.
-
- Bugreports and wishlist for further features are quite welcome.
- Especially if they are accompanied by a registration fee :-)
-
- If you do register, please consider including a brief outline about what
- sort of a Amiga system you use, and tell us what you liked or disliked
- about the game. This is ofcourse not necessary, but might be of use for
- us in the future.
-
- ===
-
- If you live in Sweden please use the following information to register:
-
- Ni registrerar er genom att betala in 185:- på postgiro 637 73 78-2 med
- följande betalningsmottagare;
-
- Patrik Grip-Jansson
- Bygården, Slöta
- 521 97 Vartofta
-
- Under "Meddelande till betalningsmottagare" skriver ni "Registerings-
- avgift för Robouldix" följt av erat namn och adress.
-
- ===
-
- If you live in Scandinavia use the following information to register:
-
- Either send us 190skr (swedish crowns), or whatever that amounts to in
- you local currency in an registered letter. Transfer 200skr to this
- postal giro number 637 73 78-2 with the following address;
-
- Patrik Grip-Jansson
- Bygården, Slöta
- 521 97 Vartofta
-
- (The extra 10skr is to cover our expenses for the transfer.)
-
- ===
-
- If you live elsewhere in the world. The easiest and the most
- inexpensive way for both parts is if you send cash in a registered
- letter. If you use this method of payment, the registration fee is
- US$27 (see the following list for a few other currencies.)
-
- If you prefer to send an international cheque you have to add US$8 to
- the registration fee (yes, it is that expensive for us to cash foreign
- cheques!) If you find any other way to send us the registration fee make
- sure that: A) We can actually collect the money (for example personal
- cheques from USA is of little or no use to us) and B) that you inquire
- how much it will cost us to collect the cash, and add that amount on top
- of the registration fee.
-
- All around a registered letter with the fee included in bills should be
- the safest, cheapest and best way to register.
-
- The registration fee in a couple of other currencies is as follows (if
- you want to send the fee in an other currency make sure that it is the
- equivalent of about 215skr (swedish crowns))
-
- DM 45
- Francs 160
- Brittish Pounds 18
-
- User groups can contact us for a better price if you get several members
- to register at the same time.
-
- ===
-
- Please note that we will not be sending out the full versions of the
- game until after 14th of August 1993. This is to ensure that we have
- had the time to fix any bugs that are reported in this demo version, and
- so that we have time to add features that might be requested.
-
- However, all persons that pay a registration fee before that date will
- recieve 20 extra levels as a special bonus!
-
- After the release date we should ship the game within a week after
- recieving your registration fee.
-
- ===
-
- Credits
-
- This game was programmed by Svante Berglund and Patrik Grip-Jansson.
- The final touches on the graphics were made by Andreas Björck. The
- music was made by Martin Eklund.
-
- ===
-
- How to get in touch with the authors
-
- Patrik Grip-Jansson Svante Berglund
- Bygården, Slöta Skiftingegatan 24A
- 521 97 Vartofta 633 54 Eskilstuna
- Sweden Sweden
-
- Phone : +46 515 303 22 Phone: +46 16 111 337
- BBS & Fax: +46 515 300 95
-
- Fido: 2:203/418.0 Fido: 2:203/418.3
- Internet: patrik_jansson@bad.se
-
- ===
-
- And please... If you are offered a pirated version of the full game,
- refuse to accept it and register so that you get your own version. The
- future of the Amiga is up to us, the users. If we do not pay for our
- programs no one will make any in the future. If you do like a game
- there is no excuse what so ever for playing a pirated version of that
- game!
-